About the studio

Independent by design.

4Tins Studios is my independent game development label, focused on building and shipping gameplay-driven PC games.

How I work

Technical first.
Player focused.

I specialize in systems-driven development.

I enjoy designing mechanics that interact with one another — skills, items, progression, economies and multiplayer state — and solving the edge cases that appear where those systems meet.

I also handle the less visible work required to ship a game: debugging, QA, backend integration, Steam configuration, release preparation and post-launch updates.

Build complete systemsIdea → implementation → integration → testing.
Debug methodicallyReproduce, isolate, fix and regression-test.
Ship real productsCommercial releases rather than portfolio-only prototypes.
Iterate quicklyUse player feedback and testing to improve the product.

Before and alongside my own projects, I worked professionally in video game QA at Keywords, testing both indie and AAA titles using Jira and Confluence, including regression, LQA and FQA workflows.

Current focus

PROTOCOL: VOID

An online action RPG built around deep character customization, loot, crafting and repeatable endgame systems.

Professional profile

Game development, QA and technical support.

The same debugging and systems mindset also transfers well to QA, technical QA and support-oriented work.