Combat, enemies, weapons, upgrades and run logic.

Top-down Arena Roguelite
GunBang
A top-down arena roguelite built around enemy waves, bosses, score, combos and constantly evolving builds.
Project overview
Built at
4Tins Studios.
Fight through escalating arena encounters, earn money during each run and combine weapons, traits and items to build stronger synergies.
Technology & tools
Development stack
Core technologies, platforms and production tools used during development.
Commercial release workflow and multi-platform desktop builds.
Large content pool supporting different playstyles.
Upgrade combinations and synergy-driven roguelite runs.
Testing interactions, encounters, difficulty and release stability.
Achievements, builds, store configuration and updates.
Development responsibilities
What I worked on
Key areas I owned or implemented during development.
Combat
Top-down shooting, weapon behavior, enemy interactions and wave-based encounters.
Build variety
Weapons, traits, items and upgrade combinations supporting different runs.
Content
Multiple maps, enemies, bosses, weapons, upgrades and difficulty progression.
Progression
Score, money, unlocks and run-to-run progression structures.
QA
Balancing, bug fixing, gameplay iteration and release stabilization.
Shipping
Early Access development, full release, Steam achievements and platform support.
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