Top-down Arena Roguelite

GunBang

A top-down arena roguelite built around enemy waves, bosses, score, combos and constantly evolving builds.

RELEASED · JUL 27, 2026
  • GameMaker
  • GML
  • Roguelite
  • Arena Shooter
  • Steam
  • Linux
StatusReleased
Weapons40+
Classes5
Upgrades100+

Project overview

Built at
4Tins Studios.

Fight through escalating arena encounters, earn money during each run and combine weapons, traits and items to build stronger synergies.

Technology & tools

Development stack

Core technologies, platforms and production tools used during development.

Engine & languageGameMaker Studio / GML

Combat, enemies, weapons, upgrades and run logic.

PlatformSteam · Windows · Linux

Commercial release workflow and multi-platform desktop builds.

Content scale40+ weapons · 5 classes

Large content pool supporting different playstyles.

Build systems100+ interacting upgrades

Upgrade combinations and synergy-driven roguelite runs.

QABalancing · regression testing

Testing interactions, encounters, difficulty and release stability.

Release toolsSteam developer console

Achievements, builds, store configuration and updates.

Development responsibilities

What I worked on

Key areas I owned or implemented during development.

Combat

Top-down shooting, weapon behavior, enemy interactions and wave-based encounters.

Build variety

Weapons, traits, items and upgrade combinations supporting different runs.

Content

Multiple maps, enemies, bosses, weapons, upgrades and difficulty progression.

Progression

Score, money, unlocks and run-to-run progression structures.

QA

Balancing, bug fixing, gameplay iteration and release stabilization.

Shipping

Early Access development, full release, Steam achievements and platform support.

Next project

See the rest of the portfolio.