In development · 2026CYBERPUNK ACTION RPG
PROTOCOL: VOID
A fast-paced pixel-art ARPG built around deep character builds, loot, contracts, crafting and online co-op.
Independent game developer · 3 released Steam games · QA background
4Tins Studios is the independent label behind my PC games. I design, build, test and ship systems-driven games with a focus on progression and replayability.
Selected work
Released games and current projects developed and published under 4Tins Studios.
In development · 2026CYBERPUNK ACTION RPG
A fast-paced pixel-art ARPG built around deep character builds, loot, contracts, crafting and online co-op.
Released · 2026FREE-TO-PLAY CLICKER
Hit targets, earn money, buy upgrades, unlock skills, prestige and grow a collectible crosshair library.
Released · 2026TOP-DOWN ARENA ROGUELITE
Fight relentless enemy waves and bosses, build combos, earn money and combine weapons, traits and items.
Released · 20232D PLATFORMER
A colorful food-themed platforming adventure about keeping hungry ninjas alive while facing enemies and collecting food.
Development portfolio
I work across the full development cycle: design, implementation, testing, release and post-launch iteration.
Combat, skills, progression, loot, crafting, inventories, economies and interconnected systems.
Online game logic, persistence, account data, synchronization and backend integrations.
Issue reproduction, edge-case testing, debugging, regression checks and production maintenance.
Steam configuration, achievements, releases, updates, store content and post-launch iteration.
The developer
I'm Wiktor Eirich, the developer behind 4Tins Studios.
I focus on systems-heavy development: turning ideas into reliable gameplay features and integrating them with the rest of the product.
My QA background helps me approach implementation with testing, edge cases and maintainability in mind.
Work / collaboration
Available for job opportunities, freelance work and game-related collaboration.